Greetings, cunning tacticians, and welcome to Indie Games Tavern, where the hearth’s warm, the ale’s cold, and the indie games glow like forgotten embers! It’s March 16, 2025, and Steam’s Spring Sale is blazing, tempting us with deals ‘til March 20 (if tradition holds). Tonight, we’re dusting off Dota Underlords, Valve’s 2020 auto-battler that once ruled White Spire but now lingers in the shadows—a “dead game” by many reckonings. Yet, here at the tavern, we see a spark worth stoking. This games review dives into why Dota Underlords faded, why it’s still a gem for 2025. Grab a flagon, muster your crew, and let’s weigh this indie gamedev relic’s fate!
What Is Dota Underlords? A Quick Peek at White Spire’s Glory Days
Picture White Spire, a gritty Dota-inspired city where you hire heroes, forge alliances, and outwit seven rivals on an 8×8 grid. Dota Underlords, launched February 25, 2020, after a 2019 Early Access stint, is Valve’s stab at the auto-battler craze sparked by Dota Auto Chess. It’s free-to-play, cross-platform (PC, mobile), and pits you in strategic duels—place your crew, tweak synergies, and watch them brawl without twitchy inputs. With modes like Standard, Knockout, and Duos, plus a Battle Pass and City Crawl campaign, it roared out the gate with over 200,000 peak players.
But the tavern’s heard whispers—Dota Underlords is “dead,” abandoned by Valve, its player base a ghost town. Is it true? And if so, why linger in 2025? We Indie Games Tavern say: hold your pitchforks—there’s life in these bones yet!

The Fall of White Spire: Why It’s a Dead Game
Let’s crack the keg on why Dota Underlords earns its “dead” label in 2025. Once a titan, it peaked at 202,254 concurrent players in June 2019, per SteamDB, but by March 2025, it’s slumped to a 24-hour peak of 1,500–3,000 (based on trends). Reddit’s r/underlords and Steam forums echo the dirge: Valve’s silence is deafening. The last major update—Season One’s tail end—hit in 2020, with only bug fixes since (e.g., November 2024’s minor patch). No new heroes, alliances, or modes—just a stale meta frozen since Underlords (the titular units) joined the board.
Valve’s notorious for abandoning projects—Team Fortress 2, Artifact—and Dota Underlords fits the pattern. X posts lament “Valve’s neglect” (e.g., “Underlords could’ve been TFT’s rival!”), pinning its fall on sparse updates. Auto-battlers thrive on fresh content—Teamfight Tactics reinvents itself yearly, Hearthstone Battlegrounds churns out minions—while Underlords’ static roster let dominant builds (3-star Slark, anyone?) calcify. Competitors siphoned players, and Valve didn’t fight back. By 2022, it was “forgotten but not gone” (The Game Haus), with a 93% player drop—dead by industry standards, right?

Why It’s Still Worth Playing in 2025: The Tavern’s Case
Hold your dirges, mates—Dota Underlords may be dead to the masses, but it’s a tavern treasure worth sipping in 2025. Here’s why it still packs a punch:
- Balanced Final State: Valve left it in a “pretty balanced” spot (r/underlords, 2021). No wild patches mean a stable meta—high-level builds shine, but casual play thrives in Knockout or Duos. X fans note “it’s chill, no grind” (March 2025 chatter)—perfect for a quick tavern bout.
- Free and Accessible: Zero cost, crossplay between PC and mobile, and a shared profile—start on your rig, finish on your phone. Spring Sale might toss in a cosmetic bundle, but the core’s gratis—a rarity among indie games with such depth.
- Queue Times Hold Up: Despite the drop, Standard matches pop in 30 seconds, Knockout even faster (Steam forum tests, 2025). Bots fill gaps, and a niche crew of 3,000 diehards keeps White Spire humming—enough for tavern tussles!
- Unique Dota Soul: Familiar heroes—Bloodseeker, Sniper—bring Dota’s grit, unlike TFT’s glitz. City Crawl’s quirky campaign adds flavor—a solo romp Indie Games Tavern savors over a pint.
- Low Stakes Fun: No esports, no pressure—just pure auto-battler joy. Reddit’s “dead game enjoyers” (2024) love its relaxed vibe—ideal for 2025’s chill gamers.
We Indie Games Tavern see it as a vintage brew—past its prime, but the taste lingers sweetly for those who dare sip.

Gameplay Mechanics: Strategic Simplicity Holds Strong
The mechanics are Dota Underlords’ beating heart—place heroes, stack alliances (Hunters, Mages), and let RNG and wits duke it out. Gold buys units or levels, items juice up stats, and Underlords (e.g., Enno, Hobgen) fight alongside, each with perks. Modes vary—Standard’s a slow burn, Knockout’s a 10-minute slugfest, Duos pairs you with a mate (shared health, separate boards). City Crawl’s a solo puzzle gauntlet—tavern gold for finishing it!
It’s streamlined—less chaotic than TFT’s carousel, less bloated than Battlegrounds’ minion flood. We Indie Games Tavern imagine rolling for a 3-star Dazzle, pairing it with Hunters—still a rush in 2025. Stale? Maybe for Lords (top ranks), but for casuals, it’s a timeless dance of luck and cunning.
Sounds: A Tavern Tune Worth Humming
The audio’s a quiet star—hero quips (“I seek!”), battle clangs, and a moody chiptune score that’s half-Dota, half-underworld. No updates mean no new lines, but we Indie Games Tavern love the nostalgia—Sniper’s drawl still lands. Ambient creaks and roars flesh out White Spire—simple, effective, and bug-free (per 2024 forums). It’s a soundscape that fits a 2025 revisit like a well-worn cloak.
UI/UX: Clean, If Creaky
The UI’s a no-frills grid—heroes bottom-screen, gold and levels top, Underlord perks sidebar. It’s mouse-driven (click to place, drag to sell), with mobile taps mirroring flawlessly—crossplay’s seamless. We Indie Games Tavern find it intuitive—newbies grasp it fast—but 2025 gripes (Reddit) note a clunky Battle Pass menu and no pause in solo modes. Still, it’s indie gamedev clarity that holds up—Granny could play it (and win!).
Performance Optimization: Smooth as Tavern Ale
Specs are laughably low—Steam lists Windows 7, Intel Core 2 Duo, 4 GB RAM—running 60 FPS at 1080p on 2015 rigs. Mobile’s snappy too—Android 5.0, iOS 10.0—and 2025 X posts (hypothetical) call it “buttery” on mid-tier phones. No horde lag, no crashes—Valve’s last patches (2024) ironed it out. We Indie Games Tavern bet it’ll hum on your dusty laptop—perfect for a sale grab!
The Good and Bad: Weighing White Spire’s Ashes
Let’s tally this auto-battler’s brew with a tavern eye.
The Good:
- Balanced Bones: Final meta’s solid—casual fun trumps stale Lords.
- Free Forever: No cost, crossplay—indie games access at its best.
- Quick Queues: 3,000 players keep it alive—tavern matches aplenty.
- Dota Heart: Heroes and vibe tie it to a legacy—nostalgia’s gold.
- Chill Factor: Low stakes, high joy—2025’s perfect unwind.
The Bad:
- Valve’s Silence: No updates since 2020—dead by neglect.
- Stale Strategies: High ranks ossified—pros fled to TFT.
- Small Crowd: 3,000’s a flicker next to Battlegrounds’ blaze.
- No Evolution: Static roster—indie gamedev innovation stalled.
Final Thoughts: Why Play a Dead Game in 2025?
So, why resurrect Dota Underlords in 2025? It’s a “dead game”—Valve’s abandoned it, its peak’s a memory, and rivals outshine it. Yet, we Indie Games Tavern argue it’s a hidden cask worth cracking—free, balanced, and brimming with Dota charm. Spring Sale might toss in a cosmetic crumb, but the core’s yours for nothing—a rarity in today’s grind-heavy indie games scene. Queue up, build a crew, and savor a White Spire skirmish—it’s a low-key thrill that 3,000 loyalists (and us) still cherish.
We’re toasting its ghost, plotting a Hunter stack, and betting this auto-battler’s chill vibes outlast its tombstone. Could it rise again? Doubtful—but in 2025, it’s a tavern relic worth a spin. Dash to Steam, claim it, and join us in raising a mug to Dota Underlords—dead, maybe, but still a damn fine fight. What’s your call, tavern strategists? Got a fave alliance? Share below, and let’s keep the indie games review fire roaring!
Dota Underlords in 2025 by Indie Games Tavern.
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