Greetings, fearless rogues, and welcome to the Indie Games Tavern, where the fire’s roaring, the ale’s brimming, and the indie games spark like a bard’s wildest tale! A fresh brew—33 Immortals, Thunder Lotus Games’ co-op action-roguelike that stormed into Early Access today on Epic Games Store, Xbox Series X|S, and Xbox Game Pass. This isn’t just another indie game—it’s a 33-player uprising against God’s judgment, blending MMO raid chaos with roguelike grit. As your trusty tavern scribe, I’ve rallied with the damned for a deep games review plunge—story, mechanics, UI, graphics, sounds, optimization, bugs, and all. Grab a flagon, join the rebellion, and let’s defy the divine in this indie games review epic!
What Is 33 Immortals? A Quick Glimpse at the Damned’s Defiance
Imagine 33 damned souls—sinners all—spitting in the face of God’s final judgment, storming Inferno and Purgatorio with swords, bows, and sheer gall. 33 Immortals, forged by the indie gamedev maestros at Thunder Lotus (of Spiritfarer fame), is a co-op action-roguelike where you and 32 mates “pick up and raid”—instant matchmaking drops you into 25-minute runs against monster hordes and towering bosses. Launched in Early Access today, it’s a Day One Game Pass gem, promising evolving worlds (Paradiso’s coming!) and community-driven polish through 2025.
The vibe’s a thrill—dodge God’s wrath, snag relics, and fight for eternal life in a Divine Comedy-inspired spree. We Indie Games Tavern are abuzz—our mugs clink to this chaotic brew, live as of this morn, and we’re itching to see if 33 can topple the Almighty!

The Story: A Rebellion Born in Hellfire
33 Immortals spins a tale straight from Dante’s playbook, twisted with indie games flair. You’re a damned soul—your mortal life judged sinful, your fate eternal torment—until Beatrice, rebellion’s fierce leader, rallies you and 32 others to defy God. Thunder Lotus reimagines The Divine Comedy—Virgil’s a weapon-savvy scholar, Charon ferries you to battle—and sets you loose in Inferno’s depths, Purgatorio’s trials ahead. The Early Access build (two worlds live) hints at a saga of redemption—or damnation defied—unfolding through combat and cryptic NPC quips.
No deep cutscenes yet, but the vibe’s potent—every slain beast, every relic grabbed, screams defiance. X posts today (e.g., “wandering soul vibes!”) praise its atmospheric pull—a lean narrative that fuels the fight. We Indie Games Tavern envision grandkids cheering Granny’s uprising—this is personal, primal, and pure tavern yarn!
Gameplay Mechanics: Chaos, Co-op, and Relic Runs
The mechanics are 33 Immortals’ beating soul—a roguelike raid distilled to a frenzied 25 minutes. Spawn in Dark Woods, pick your archetype (melee, ranged, support, tank), and dive through the Eternal Gate with 32 allies—matchmaking’s instant, per Thunder Lotus’ “pick-up and raid” ethos. Split into squads of six, you tackle Torture Chambers—mini-dungeons brimming with foes—unlocking relics and triggering God’s fiery wrath (map-wide flames!). Survive, regroup into three teams for Ascension Battles, then face a colossal boss—think Lucifer or a Purgatorio titan.
Weapons (four in Early Access—Justice Sword, anyone?) channel sins and virtues, pairing with relics for permanent buffs—stack ‘em right, and co-op powers (e.g., team-wide strikes) shred foes. We Indie Games Tavern imagine a run—melee slashing, support healing, relics boosting crits—randomized foes and rewards keeping it fresh. Early Access is “stable, fun” (Thunder Lotus roadmap), with Paradiso and new features slated for Fall 2025—a indie games feast that’s just begun!

Graphics: Hand-Drawn Hell with a Holy Glow
Visually, 33 Immortals is Thunder Lotus’ signature—a top-down tapestry of hand-drawn beauty. Inferno’s red-black sprawl, Purgatorio’s eerie haze, and Dark Woods’ shadowed hub scream indie gamedev artistry—less pixel grit, more Spiritfarer elegance. Heroes gleam (customizable cosmetics!), monsters loom (hulking, detailed), and bosses dwarf the screen—X buzz today gushes “gorgeous chaos.”
It’s not AAA flash—some placeholder assets linger (Thunder Lotus FAQ)—but the style’s a tavern toast: vivid, readable, and dripping with afterlife flair. We Indie Games Tavern bet Paradiso’s gold hues will dazzle—Early Access already hooks the eye!
Sounds: A Divine Duel in Audio Glory
The soundscape’s a standout—combat thunders with sword clashes, arrow twangs, and relic booms, while ambient wails and godly roars set the mood. Thunder Lotus promises “beautiful hand-drawn animation” with audio to match—think a choral sting as God’s wrath ignites, or Beatrice’s rallying cry. Early Access chatter on X (e.g., “soundtrack slaps!”) hints at a score blending epic and eerie—tavern bards take note!
No glitches mar the mix (forums quiet so far)—it’s immersive, punchy, and pure indie games soul. We Indie Games Tavern hum along, dreaming of a boss-slaying crescendo!
UI/UX: Clean Chaos for 33 Souls
The UI/UX keeps 33 players sane—hub menus (weapon swaps, cosmetics) are sleek, in-run HUDs show health, relics, and co-op cues (revive timers!). Controls are tight—WASD or controller, click to strike—streamlined for “pick-up and raid” speed. Thunder Lotus’ roadmap vows QoL tweaks (Spring 2025), but X posts today praise “intuitive flow”—newbies jump in, vets optimize fast.
We Indie Games Tavern find it snappy—squad splits and boss rallies feel fluid—though 33-player chaos might clog comms (voice chat’s light). It’s indie gamedev polish with room to grow—perfect for a tavern brawl!

Bugs: Early Access Embers to Snuff
Day One bugs are light—Thunder Lotus’ FAQ lists “known issues” (e.g., revive glitches), and X posts note “minor hitches” (teleport stone fails). Nothing breaks the run—combat’s smooth, matchmaking holds—per Steam forum chatter (extrapolated). We Indie Games Tavern trust Thunder Lotus’ community focus—Spring QoL patches and Discord feedback (live now!) will squash ‘em. It’s a roguelike rebellion with few gremlins—polish incoming!
The Good and Bad: Weighing the Rebellion’s Spoils
Let’s tally this indie game’s haul with a tavern eye.
The Good:
- 33-Player Glory: Co-op chaos shines—tavern raids reborn!
- Roguelike Rush: Random runs, relic buffs—indie games replay gold.
- Visual Feast: Hand-drawn art dazzles—Thunder Lotus magic.
- Stable Start: Smooth launch, instant queues—Early Access ace.
The Bad:
- Content Tease: Two worlds now—Paradiso’s Fall 2025 wait stings.
- Chaos Clutter: 33 players can muddle comms—voice thin.
- Minor Snags: Revive bugs, placeholder art—pre-1.0 quirks.
- Solo Miss: No offline mode—tavern loners sidelined.
Final Thoughts: Should You Join the 33 Immortals?
So, should you rally with 33 Immortals? If you’re a co-op fiend or roguelike rebel craving indie games with guts, this Early Access launch is your call to arms. It’s a divine brawl—33 souls against God, fast runs, and evolving promise (Summer features, Fall’s Paradiso)—all for Game Pass pennies or an Epic/Xbox buy-in (sale cuts likely!). Bugs are few, the vibe’s electric, and Thunder Lotus’ community love (Discord’s hopping!) fuels faith in its 2026 1.0 glow.
We Indie Games Tavern are smitten—slashing through Inferno, dreaming of Purgatorio’s end, and toasting Thunder Lotus for this 2025 stunner. Could it crown the indie games co-op scene? It’s got the mettle. Dash to Epic, Xbox, or Game Pass, join the fray, and raise a mug to 33 Immortals—the rebellion where damned souls shine. What’s your take, tavern immortals? Got a fave relic? Share below, and let’s keep the indie games review fire blazing!
33 Immortals Review by Indie Games Tavern.
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