Greetings, damned architects and soul-weary wanderers, and welcome to Indie Games Tavern, where the hearth burns with brimstone, the ale’s spiked with sin, and the indie games simmer like a cauldron in the abyss! We’re hoisting our tankards to The HELL: City Builder of the Dead, an indie gamedev concoction from METROPOLICE that clawed its way onto Steam in Q1, 2025. This ain’t your sunlit city sim—it’s a dark, strategic plunge into Hell’s depths, where you play the Governor, forging a necropolis from the souls of history’s greatest disasters. As your tavern scribe, I’ve braved its sulfurous sprawl for a full indie game review—story, mechanics, UI, graphics, sounds, optimization, bugs, and more. Stoke the fire, tally your sins, and let’s carve out this indie game review from the flames!

What Is The HELL? A Quick Glimpse into the Abyss
Picture Hell as a bustling worksite, not just a pit of torment. The HELL: City Builder of the Dead, brewed by Malaysia-based METROPOLICE, drops you into the Governor’s boots—tasked with building a city for souls lost to real-world catastrophes, from the 7th-century Fimbulwinter to the 18th-century Kanto quakes. Steam tags it “City Builder,” “Simulation,” and “Strategy”—a roguelike games-adjacent twist where you process damned souls into sinners, fend off underworld chaos, and face titanic threats. A demo offers three missions, with promises of boss fights and Lucifer’s lore. No reviews yet grace its Steam page, but X murmurs (e.g., “Hell city sim hits hard!”) tease its pull.
It’s an indie game review descent—construct, manage, survive, all amid infernal stakes. We Indie Games Tavern roar—our mugs clash for this grim build, a Demo ember with full-release potential!

The Story: Governing Damnation’s Tide
The HELL crafts a tale as jagged as a demon’s grin—less a yarn, more a mission etched in ash. You’re the Hell Governor, wrangling souls from history’s wreckage—think Norse winters, Japanese tremors, and plague-ridden centuries. Steam’s pitch: “welcome souls who perished in major, historically accurate human catastrophes”—no cozy backstory, just a mandate to turn chaos into order. A reversed timeline hints at Lucifer’s fall, with boss fights and the Seven Deadly Sins (unlocked via soul quotas) dangling deeper lore. X buzz (e.g., “Lucifer’s secrets!”) fuels the mystery—why’s the Devil disgraced? We Indie Games Tavern see a Governor’s glare over a molten pit—Granny’d toast this grim taskmaster over her stout!
Gameplay Mechanics: Souls, Sinners, and Titans
The meat of The HELL is its mechanics—a roguelike games-tinged city builder that’s all tavern grit. You start with a hellscape map—souls burst in via Titans’ maws, drawn to a “Wait” zone for processing into sinners via grand structures (Purgatoria, Steam says). Sinners are your workforce—idling costs nothing, but you can cage ‘em in Needles for “Cries” (lore-unlocking resources) or sacrifice ‘em in pits for raw materials. Balance is key—too many sinners attract Slitters (enraged soul-killers) or Shallows (resource-thieving pests). Counter with Sentinels (guards), Sirens (calmers), or Stalkers (hunters)—overdo any, and efficiency tanks. Titans loom large—unique per mission, promising “exhilaration and enragement”—culminating in boss fights.
We Indie Games Tavern imagine a run—souls flood in, sinners stack, a Titan roars—three missions (Fimbulwinter, Kanto, one TBD) clock 20-40 minutes each. Steam teases upgrades and sin-powers (Envy, Wrath, etc.), growing your infernal grip. Demo bites deep—full release could forge a legend!
UI/UX: Hell’s Ledger, Clear and Cruel
UI’s a Governor’s command post—map dominates, souls and sinners tracked in crisp panels (resources top-right, Steam implies). Orthographic/perspective toggles frame your view—“see your underworld from every angle”—while building menus and unit commands click fast. No hand-holding—Demo assumes you’ll learn by failing, X notes “steep but fair.” Titan threats and soul colors (blue, yellow, red) signal urgency—clear, if unforgiving.
We Indie Games Tavern find it sharp—chaos reigns, but controls hold. Full release might add tooltips—now, it’s indie games raw, built for the bold!
The Good and Bad: Tallying Hell’s Ledger
Let’s weigh this indie game’s flames with a tavern eye.
The Good:
- Soul Forge: History’s souls to sinners—roguelike games brilliance!
- Titan Clash: Boss fights loom—tavern cheers the stakes.
- Smooth Damnation: Runs light—METROPOLICE’s craft holds.
The Bad:
- Early Ember: Three missions—full city’s 2025-distant.
- Lore Tease: Lucifer’s fall hints—depth lags.
- Rough Edges: UI, polish raw—Demo bites.
Final Thoughts: Should You Govern The HELL?
So, should you claim the Governor’s throne in The HELL’s Demo? If you’re an indie games fiend or roguelike games strategist craving a city builder with Hell’s twist, this inferno’s yours. It’s a fiery start—soul-churning sim, Titan-toppling stakes—with three missions that hook deep. No reviews yet mark its path, but X’s hype (e.g., “Hell sim slaps!”) and METROPOLICE’s solo spark promise a full 2025 blaze—more missions, sins, and secrets await.
We Indie Games Tavern are ablaze—processing souls, facing Titans, toasting this indie gamedev cauldron. Could it rule indie games’ dark pantheon? It’s got the fire. Storm Steam, grab it, wishlist it, and join us in raising a flagon to The HELL—the builder where damnation breeds ambition. What’s your soul count, tavern Governors? Got a Titan felled? Share below, and let’s stoke the indie games review flames!
The HELL : City Builder of the Dead Review by Indie Games Tavern.
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