If you’ve ever longed for a digital re-creation of classic board-game dungeon crawlers, then Dark Quest 4 from the indie gamedev Brain Seal Ltd may just scratch that itch. According to the Steam store page, it’s described as:

“A turn-based dungeon crawler where you create a party of heroes to go on epic quests. ”

“Inspired by the legendary HeroQuest board game… Enter a realm of perilous dungeons, cunning traps, and powerful magic…”

With a release date of 5 November 2025 on Steam, it features handcrafted quests, multiplayer co-op (up to 3 players), a level-editor/creator mode, and a strong visual homage to the board game feel.

In this indie game review, let’s dig into how well it delivers on that promise, and where it might still need improvement.


Gameplay & Core Loop

This indie game Dark Quest 4 positions itself as a digital board-game/party strategy dungeon crawler. The core structure includes:

  • You assemble a party of heroes (up to 10 types available) each with different stats and powers.
  • You undertake 30 handcrafted quests (campaign mission structure) full of turn-based tactical combat, traps, monsters (40+ different ones) across multi-floored dungeons.
  • The tactical system is turn-based: you move your heroes in grid/board-like fashion, attack, use abilities, avoid traps, and coordinate as a group. Visuals and UI evoke a board-game aesthetic (mini-figures, dungeon tiles, narrator voice-over).
  • Multiplayer/co-op (up to 3 players) allows friends to join, making it more of a shared party-game experience.
  • A “Creator Mode” or level editor allows players to design and share their own dungeons/quests, extending replayability.

The loop then is: choose your heroes → enter quest → navigate dungeon → defeat monsters/traps → loot or advance → move to next mission or custom quest. For fans of turn-based party RPGs (and especially board-game style ones), it checks a lot of boxes.


What Works Well

Indie digital board-game nostalgia done well
The game’s aesthetic and design are clearly crafted to evoke classic tabletop dungeon crawlers. The use of board tiles, hero mini-figures, narrator voice-over, and turn-based movement give it a flavor that is rare in modern digital RPGs. VICE described it as:

“Looks like a great way for players to get their ‘HeroQuest’ fix…”

This is a major plus for players who want the feel of playing board-game dungeon crawls but in a digital form.

Party and multiplayer friendly
Because the game supports up to three players in co-op, it becomes a social experience. Building a party, choosing complementary heroes, coordinating moves: these are strengths for group play. The ability to share a party experience helps it stand out among typical single-player dungeon crawlers. Bravo for the indie gamedev Brain Seal Ltd.

Custom content and mod-ability
With the built-in editor/creator mode, the game invites the community to keep designing new quests and ceilings of content. That’s a strong value add—especially given that handcrafted campaign content alone can only go so far.

Accessible tactical system
While deep in flavor, the game aims to be accessible: simpler grid movement, clearer hero roles, and board-game style structure rather than ultra-complex systems. For players who may be intimidated by heavy RPG systems, this is a nice bridge.


Areas for Improvement & Things to Watch

Onboarding & clarity
Some players have noted that despite the appeal, the early experience can be a little confusing. For example on Reddit:

“I really really wanted to like the demo… but I bounced off it due to the lack of quality player onboarding, control and feedback.”

Given the number of mechanics (heroes, traps, cards, mission design), a strong tutorial or clearer interface will help bring more players into the fold.

Depth vs breadth
Although there are 30 handcrafted quests and 40 monsters listed, the real test will be how the missions vary in challenge, map design, and strategic demands. If many feel similar, the novelty may fade. Also, to satisfy veteran tactical players, the systems need to deliver a meaningful challenge beyond nostalgia.

Visual scaling & map size
A comment on Linux gaming forums:

“I’ve been working on this … all the maps will be 1 screen in size?”

While a “single-screen board game” aesthetic is intentional (to mirror the style), some players may find it limiting compared to more expansive dungeon crawls. Map size and exploration depth may feel constrained.

Polish and platform spread
As with many indie titles, issues of performance, UI polish, balancing, and controller/gamepad support may matter. The game intends PC and console release, so how well cross-platform is done will matter. The Steam store notes no user reviews yet (at time of writing) so community feedback is still budding.


Final Thoughts

Dark Quest 4 is a well-crafted love-letter to board-game dungeon crawls, with strong appeal for party/co-op play and community content potential. If you enjoy indie games that stitch nostalgia with modern tactics, and want to play with friends, this one is strongly recommendable.

However, players should be aware that the depth may be less than ultra-hardcore tactical RPGs, and onboarding and variation will be key to long-term enjoyment. It’s a game that shines when approached as a shared board-game-style experience rather than a sprawling epic RPG.

To us at Indie Games Tavern, if you’re ready to assemble your heroes, roll the dice of fate, and dive into a dungeon-crawl that looks and feels like a board game come to life, Dark Quest 4 may just deliver that tabletop + digital hybrid you’ve been waiting for. Don’t forget to wishlist it on Steam to support this indie gamedev Brain Seal Ltd.


Who Should Play It?

  • Players who love board-game-inspired dungeon crawls (like HeroQuest, Descent) and want a digital version.
  • Co-op gamers looking for a turn-based party-friendly experience.
  • Indie game fans who appreciate interesting tactical/strategy hybrids without massive complexity.

Who Might Wait or Skip?

  • Strategy veterans expecting ultra-deep tactical systems comparable to full-blown CRPGs.
  • Players seeking huge open-world exploration or massive procedural dungeons (this leans more board-game sized).
  • Those who prefer single-player-only campaigns rather than party/co-op experiences.

Dark Quest 4 Review by Indie Games Tavern.

Your cozy corner of indie gems. We’re more than just a indie game review channel, we’re a sanctuary for the unsung heroes of indie gamedev. Born from a love of the underdog, the quirky, and the downright brilliant, the Indie Games Tavern is your trusty guildhall for discovering the finest indie games—those hidden gems, wild experiments, and heartfelt labors that big studios often overlook. Picture this: a weathered oak table laden with scrolls—each a indie game review penned by your tavern scribes, folks like me who’ve braved the pixelated wilds to bring you tales of triumph, terror, and everything in between.

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Your COZY CORNER OF INDIE GEMS

We’re more than just a indie game review channel, we’re a sanctuary for the unsung heroes of indie gamedev. Born from a love of the underdog, the quirky, and the downright brilliant, the Indie Games Tavern is your trusty guildhall for discovering the finest indie games—those hidden gems, wild experiments, and heartfelt labors that big studios often overlook. Picture this: a weathered oak table laden with scrolls—each a indie game review penned by your tavern scribes, folks like me who’ve braved the pixelated wilds to bring you tales of triumph, terror, and everything in between.

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