In News Tower, players don the fedora of a 1930s newspaper tycoon, tasked with running a pulsing newsroom in the heart of Depression-era New York. Developed by the indie gamedev Sparrow Night and published by Twin Sails Interactive, this management sim combines historical flair with deep strategic systems.
News Tower plants you in control of a modest Brooklyn paper inherited from your uncle. Your goal? Build it into a media empire — from hiring journalists and typesetters to sending reporters on dangerous assignments, all while shaping the narrative of your newspaper.
What makes it richer than a standard tycoon game is its moral and political dimension: your stories reflect your editorial choices, and you must navigate pressure from powerful city factions — the Mayor, the Mafia, High Society, and more. Let’s follow us at Indie Games Tavern to dive in this indie game review, now!

Gameplay & Mechanics
Tower Management:
As in the gamename News Tower, you physically build your newsroom floor by floor — everything from the printing presses to the legal corner is under your control. Layout choices are meaningful: elevator placement, wall configuration, and pneumatic tubes all affect how efficiently staff work.
Staff & Roles:
The indie gamedev Sparrow Night really did add depth to News Tower, there are 20+ distinct employee roles, including reporters, photographers, janitors, typesetters, and more. Each role comes with traits, and their morale (boosted by things like coffee machines or decor) directly impacts their productivity. To us at Indie Games Tavern, this is a great work for an indie game, it pushes the replayability to top notch.
News Gathering & Editorial Choices:
Every week, you dispatch reporters to research stories. With over 1,000 possible news items, you decide what to cover — crime, politics, sports, or business. Then you choose how to present them: factual reporting for credibility, or sensationalist headlines for reach and profit.
Faction System & Influence:
City factions — like the Mafia, the Mayor, and others — will approach you with offers. Reporting in favor of their agenda may bring money or influence, but could affect your reputation or conflict with other factions.
Production Pressure:
Every Sunday is a deadline: you need to produce and print the week’s edition. This involves carefully coordinating your staff, layout, and story content to meet targets. The indie gamedev Sparrow Night added a different layer to the usual tycoon indie games, it makes waves to the flat surface of a lake.

Visuals & Audio
The aesthetic leans into 1930s charm: the UI, illustrations, and building design feel retro but clean. According to press materials, there’s also a jazz-inspired soundtrack that adds to the newsroom ambiance. The art feels thoughtful — not overly gritty, but nostalgic and inviting.
What Works Really Well
- Deep Strategic Gameplay: Balancing editorial integrity, staff morale, production logistics, and faction demands offers meaningful trade-offs.
- Strong Thematic Setting: The 1930s New York setting is well-realized and evocative, grounding the tycoon mechanics in real historical tension.
- Character & Role Diversity: With over 20 staff roles, managing your team is never trivial.
- Editorial Freedom: The freedom to choose how you run your newspaper (sensationalism vs. serious journalism) gives real weight to decision-making. To us at Indie Games Tavern, this is indie spirit, add creativity in development and give players more room to explore, instead of forcing them to a line.
- Factions & Narrative Tension: The involvement of the Mayor, Mafia, and other factions adds a layer of narrative and moral complexity.
- Developer Responsiveness: The dev team actively updates the game; recent updates introduced new mechanics like photography and perception systems.
Drawbacks / Criticisms
- Repetition: Some players report a somewhat repetitive cycle after many weekly deadlines.
- UI & Accessibility: According to feedback, some parts of the UI can feel clunky, and explanations for systems aren’t always very clear.
- Performance Quirks: A few users mention slow elevators or glitches with staff routing.

1.0 Release & What’s New
The full version (1.0) was officially released on November 18, 2025. This update added features such as:
- A competitor system, where rival newspapers like “The Empire Observer” and “Jersey Beacon” become active.
- Leaderboards to compare your newspaper empire with others.
- Localizations in multiple languages.
- Expanded decorative and operational items.
Reception
On Steam, News Tower enjoys very positive reviews. Critics also tend to praise it: Metacritic shows a score of 81, with reviewers highlighting its careful balance of strategy, narrative, and historical setting.
Community sentiment reflects that too — many players say the game becomes deeply engaging as they optimize their tower, build relationships with staff, and wrestle with the pressures of political power.

Final Thoughts
News Tower is a standout in the management-sim indie games for its unique premise: rather than building factories or cities, you’re building a newsroom and shaping public opinion. Its 1930s setting provides real texture, and the indie gamedev Sparrow Night made game’s systems rich without being overwhelmingly complex.
To us at Indie Games Tavern, if you enjoy tycoon games with narrative weight, News Tower is likely worth your time. It’s especially compelling for players who care about ethics, influence, and the trade-off between profit and integrity. That said, those looking for a highly streamlined or hyper-fast simulation may find its weekly cycles and micromanagement demanding.
News Tower Review by Indie Games Tavern.
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