Feign is an online multiplayer social-deduction RPG developed by the indie gamedev Teneke Kafalar (and co-published by Kwalee) that launched on November 21, 2025, the game supports up to 12 players per lobby, who assume secret roles (Innocent, Impostor, or Neutral) and attempt to achieve their own objectives through deception, investigation, or survival.

This indie game leans into the mechanics and feel of classic social-deduction games (think Mafia / Werewolf), but adds more varied role systems and agenda-driven play, giving it more strategic depth than many simpler “kill or vote” titles.

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Gameplay & Core Loop

  • Night Phase / Day Phase: Each round is split into a night phase, where players use their secret roles and abilities, and a day phase, where the village debates and votes to send someone away (“vote someone out”).
  • Role System: There are about 15 roles available, spanning Innocents, Impostors, and Neutrals, each with different win conditions and playstyles.
    • For example, the Doctor can resurrect someone if they died during the night.
    • The Detective / Investigator role allows you to inspect other players’ roles — though with a twist: sometimes you see one real role + a false one, making your info ambiguous.
    • There are also Neutral roles: for instance, the Serial Killer or Bomber, whose goals differ from both Impostors and Innocents.
  • Deception & Strategy: Much of the game revolves around bluffing, gathering (or hiding) information, and manipulating others during the day vote. Neutrals can play a particularly tricky game, since they may side with either faction or have independent goals.
  • Customisation: Players can spend “Feign Cookies” (in-game currency) to unlock costumes and accessories for their avatar.
  • Lobby / Chat: In lobbies, players choose which roles will participate, and there’s in-game text chat for communication.
  • Early Access Development: According to the developer, future updates plan to bring new roles, an in-game market, daily rewards, and animations.

What Works Really Well

  • Deep Role Variety: With ~15 roles spanning three factions, Feign offers more strategic richness than many simpler social-deduction games.
  • Balanced Deception + Info Gathering: Roles like Investigator or Detective don’t always give you clear-cut answers, which forces players to weigh risk, bluffing, and partial knowledge.
  • Neutral Faction Adds Flexibility: Neutrals (like Bomber or Serial Killer) add unpredictable dynamics — they can side with or against others depending on how the game unfolds.
  • Affordable Price: At US$ 4.99, the game is very accessible, especially for a multiplayer social-deduction title.
  • Strong Community Feedback: The game holds Very Positive reviews on Steam.
  • Light Customisation: The costume system (via Feign Cookies) is a fun cosmetic layer that doesn’t affect core gameplay but helps players express themselves.
  • Room for Growth: As an Early Access title, the developer is actively seeking player feedback, and there’s a roadmap that promises new roles and features.

Areas for Improvement & Considerations

  • Early Access Limitation: Because it’s not a 1.0 release, some features are missing (e.g., planned roles, market, cosmetics) and balance may still change.
  • Learning Curve for New Players: With so many roles and complex interactions, newcomers to social-deduction games might feel overwhelmed or uncertain which role to pick.
  • Text Chat Only: Communication in Feign currently relies on text chat; there’s no in-game voice chat yet, which might hinder discussion-heavy rounds. (Planned features mention “in-game voice chat,” but not yet implemented.)
  • Replay Value vs Role Variety: While many roles exist, repeated play may lead to certain roles or strategies dominating — especially if some roles are perceived as “stronger” or “easier.”
  • Player Base Concerns: For a 12-player social deduction game, a healthy active player base is crucial. If lobbies are slow or uneven, the experience can suffer.
  • Localization / Language Support: According to community stats, several languages are supported, but there may be limitations in localization or fully translated content.

Final Thoughts

Feign offers a compelling, strategy-rich twist on the social-deduction genre. Its wide variety of roles — including innocents, impostors, and neutrals — allows for far more dynamic and unpredictable play than many classic “werewolf-style” games. The deception mechanics are deep, and the game provides a satisfying balance between gathering information, bluffing, and executing secret agendas.

The low price point, strong community feedback, and active development make it a very worthwhile pick for social-deduction fans who want something more layered than the average game of Mafia.


Who Should Play It?

  • Fans of Social Deduction Games: If you like Mafia, Town of Salem, or Among Us-style gameplay, but want more role variety, this is for you.
  • Strategists & Role-Players: Players who enjoy planning, role mechanics, and hidden agendas will appreciate the depth.
  • Groups of Friends: Especially good when you can play with 8–12 people — the fun grows as more roles are in play.
  • Budget-Conscious Players: At its price (~$5), it’s very approachable for anyone wanting to try a social-deduction game.

Who Might Wait or Skip It?

  • Casual Players: If you prefer very simple deduction games or “just kill or survive” mechanics, this might be too complex.
  • Voice Chat Enthusiasts: If you strongly prefer voice communication in social games, you may want to wait until in-game voice chat is added.
  • Solo Gamers: As a multiplayer deception game, it’s not suited for solo play — you’ll likely wait to play with a full group.
  • Non-English Speakers: If your language isn’t well-supported, you may wait for more localization or translation polish.

Feign Review by Indie Games Tavern.

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We’re more than just a indie game review channel, we’re a sanctuary for the unsung heroes of indie gamedev. Born from a love of the underdog, the quirky, and the downright brilliant, the Indie Games Tavern is your trusty guildhall for discovering the finest indie games—those hidden gems, wild experiments, and heartfelt labors that big studios often overlook. Picture this: a weathered oak table laden with scrolls—each a indie game review penned by your tavern scribes, folks like me who’ve braved the pixelated wilds to bring you tales of triumph, terror, and everything in between.

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